

Note however that it’s very easy for someone else to knock you into the water, so be wary of taking it if someone is behind you with an item (after the first lap). Shortcut 1: Right near the start, you can take the left side ramp to leap over the docks, which gives you a straight shot to the upper scaffolding area away from players. Near the end you can take the optional flight ramp to soar over other players - just watch the towers of goombas. Shortcut 1: There’s really only one shortcut to speak of in this simple track. It’s getting a little trickier with the Flower Cup, but most of the shortcuts are in plain sight. Shortcut 4: After the first lap, the center area of the pond zone will open up, allowing players to take another path with a glide ramp. Shortcut 3: Near the finish line you can land on either the left or right ramps to get a stunt boostand grab a few coins. Shortcut 2: After the second thwomp in the outdoor area near the end of the course, you’ll find a platform to jump to. The right path actually has two more coins on it, so take it if you’re running low on your coin stock. Shortcut 1: You have the option of taking the traditional left road or the gravity tilted right side. Shortcut 2: Another straight boost path is located near the end of the track if you have an appropriate item. If you’re in the lead, try to veer off and go on a track others aren’t on so you can avoid more accurate item attacks. Shortcut 1: Both the left and right paths of Sweet Sweet Canyon are mirror images, note which paths other human players are taking. Shortcut 2: In that same underwater area, you can boost over or simply drive over this carousel and shave a second off your time. Shortcut 1: It’s not a traditional shortcut, but you can rub against these tire-like objects while in the water for a boost. Just look for the pipes in the rough and use a boost item (a mushroom or star) to blast past the sand. Shortcut 1: The main shortcut in Mario Kart Stadium is at the very end of each lap.

Here’s a rundown of every shortcut, as well as some course-specific tips.Īs the most basic Cup, there aren’t a whole lot of nuances to learn, but the Mushroom Cup does hide a few secrets. He has alongside with Peachette, Shy Guy (Pastry Chef), Peach (Kimono), Mario (Baseball) and Toad (Party Time) the Mushroom Cannon as Special Item in Mario Kart Tour.With more tracks in Mario Kart 8: Deluxe come more shortcuts to find.He acts the same as they do though, leaving a trail to Trick off of and creating damage. Resetti, a mole from Animal Crossing, replaces Monty Moles in the Animal Crossing track.They take refuge in metal holes and carry wrenches, however. Rocky Wrenches are a type of Monty Mole coming into play on Airship Fortress.The Monty Mole in the Nintendo 64 Moo Moo Farm was named Chubby in the instruction guide, however, there was multiple of him.His kart size is unknown but possibly is medium, His Special Item is the Mushroom Cannon. His tour debut is in the Flower Tour, which is began at May 6, 2020. He is a super character and has been added with an update. Monty Mole is being playable in Mario Kart Tour. The trails that they once left in Mario Kart Wii are still retained, but now, they cause a bump in the road that players can perform a Jump Boost on for added speed. Throughout the Wii U and Switch games, Monty Moles appear in quite a few tracks, such as the retro SNES Donut Plains 3, Wii Moo Moo Meadows, and a few others. And it's really hard to avoid a straight line, unless you drive around it, which is just as bad. This makes them even harder, as driving through the dust cloud they make slows down racers. In another Moo Moo-themed track, Moo Moo Meadows, Monty Moles now have an added capability- they can burrow through the ground and pop out of the road at random points. They also return in the retro remake of Moo Moo Farm.ĥ Monty Moles must be hit with Green Shells by Luigi in a challenge in Mission Mode. At the dirt road near the end of Peach Gardens, Monty Moles serve as dangerous hazards for cutting the edges to close. In this installment of the Mario Kart series, this hazard was called " Chubby".Īfter being absent in the previous two games, Mario Kart: Super Circuit and Mario Kart: Double Dash!!, they return in Mario Kart DS. They don't grab onto players anymore, but they'll send em' sky high after being hit. In the track of Moo Moo Farms, a bunch of these critter jump out of holes along the fenced area. Monty Moles could be found on Donut Plains tracks, and hitting one would not necessarily make you lose all your speed right away, but they would latch on to you which makes you a great deal slower.
